If it doesn't support 120 variables, everything is fubar. We're not sure exactly what the technical limits of SC2 banks are. Only then can Banks be truly secure and allow commercial operations of the Map Arcade to take place. When the Map Arcade comes out with Heart of the Swarm, it is very likely that Banks will move to Blizzard's server. They are currently stored locally in your PC. In NOTD's case, we use it to store your XP, Medals, Wins, Class Points and many others. The larger the banks, the more time we need.īanks are used to store player data. This isn't because of lag, but an intentional wait needed to load all players' bank files. If you notice very carefully, NOTD's loading has a very small wait before the storyline selection comes up. More variables also mean longer spikes during bank saves/loads and that disrupts the flow of the game. The greater the amount of variables we use, the more error prone it is. I chose 120 variables because this would be a good number to fit almost all of NOTD's needs with a buffer of around 20 variables for emergency use. We've maxed out our bank variables and now need to expand our bank capacity to allow more data/achievement storage. What changes? Present System: 40 bank variables New System: 120 bank variables Why are we making this change?
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